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Helm
Curse of Strahd Reloaded

Character Creation

Have each of your players choose from the tables below when building their characters.

BACKGROUNDS

A player character's background represents their role in the adventure—how they might approach and interact with the world around them.

The party receives a point of Inspiration each time you:

  • use your background to meaningfully connect with or relate to a non-player character

  • achieve a meaningful goal connected to your background

d12

Background

Description

1

Hunter

You're a hunter of monsters.

2

Occultist

You're a scholar of the occult.

3

Faithful

You're an individual of faith.

4

Crusader

You're a crusader against darkness.

5

Amnesiac

You're a person without a past.

6

Accursed

You're the victim of a terrible curse.

7

Naturalist

You're a friend to nature.

8

Revenant

You're a beneficiary of resurrection.

9

Outcast

You're an exile from your community.

10

Mercenary

You're a killer for pay.

11

Survivor

You're the survivor of a deadly event.

12

Companion

You're dedicated to another player character

Motivations

A player character's motivation represents their reason for entering Barovia—the desire that drives them throughout the adventure.

The party receives a point of Inspiration each time you:

  • satisfy a meaningful aspect of your motivation

  • make a meaningfully poor decision driven by your motivation

d12

Motivation

Description

Relic

1

The Arcanist

You crave forbidden knowledge.

The Amber Shard

2

The Orphan

You crave the family you never had.

The Wanderer's Scarf

3

The Afflicted

You crave healing for your malady, wound, or affliction.

The Wolf's Tooth

4

The Sentinel

You crave a reunion with someone thought lost to you.

The Silver Locket

5

The Aspirant

You crave an opportunity to prove your worth.

The Tattered Banner

6

The Pilgrim

You crave a sign from the divine.

The Sunrise Medallion

7

The Avenger

You crave vengeance for your family.

The Broken Blade

8

The Scion

You crave knowledge of your lineage.

The Dragon's Scale

9

The Profiteer

You crave wealth, and the freedom to spend it.

The Electrum Coin

10

The Warden

You crave balance and harmony.

The Stone Crest

11

The Penitent

You crave an opportunity for redemption.

The Angel's Feather

12

The Follower

You crave an opportunity to prove your dedication to or protect another player character.

None

Arcs

A player character's arc is their journey to self-actualization—their struggles with a deep-seated flaw, and their efforts to conquer it.

The party receives a point of Inspiration each time you make a meaningfully poor decision driven by your flaw.

The party receives two points of Inspiration each time your flaw causes meaningful harm to yourself or the party.

The party receives three points of Inspiration if you complete your arc and conquer your flaw.

d12

Arc

Description

1

The Addict

You must learn to conquer your vices.

2

The Cynic

You must learn to hope again.

3

The Doubter

You must learn to accept faith once more.

4

The Coward

You must learn to stand against adversity.

5

The Wrathful

You must learn to control your rage.

6

The Mourner

You must learn to move past your grief.

7

The Recluse

You must learn to open yourself to others.

8

The Innocent

You must learn to beware the darkness of the world.

9

The Cutthroat

You must learn to value mercy and compassion.

10

The Zealot

You must learn to release your hubris and self-righteousness.

11

The Gambler

You must learn to value prudence and caution.

12

The Caretaker

You must learn to aid others in their journeys.

Bonds

A player character's bond is a wound from their past—a keystone experience that shaped their outlook on the world.

The party receives a point of Inspiration each time you:

  • use your bond to meaningfully connect with or relate to a player or non-player character

  • make a meaningful decision driven by your bond

d12

Bond

Description

1

The Abused

One of your siblings was cruel to you as a child.

2

The Pursued

You were pursued by an unrelenting suitor.

3

The Refugee

Your home was devastated by war.

4

The Remnant

Someone you loved died too young.

5

The Faithless

You've suffered zealotry at its worst.

6

The Subjugated

Your community was ruled by a cruel lord.

7

The Fallen

You fell onto a dark path—and you don't know how to turn back.

8

The Fraud

You're terrified that you won't live up to expectations.

9

The Divided

Your family was split by a bitter feud.

10

The Persecuted

You know what it's like to be persecuted for your beliefs.

11

The Nostalgic

You long for a world that dwells only in memory.

12

The Ally

You've seen a friend struggle with their demons.