Eveline Olivier, Necromantic Nihilist
Past. A refugee of an Aslakian raid on the Lumontish border village of Ghellaine, Eveline joined her family and neighbors on the long march to the nearby city of Colirdis in the hopes of finding refuge. When they arrived, however, they and thousands of others were left to camp outside the city's over-swollen walls while hunger and disease ate through the encampments.
In the end, when a draconic raid damaged the city's defenses and killed most of the refugees outside the walls, Eveline realized that all of their efforts had been for naught—that her family would have been better off dying in the initial attack, rather than suffering for months in the hopes of something better. When Cyril found her and offered her an opportunity to make their deaths mean something through service to her will, Eveline took it with grim determination.
Present. With long bangs and short-cut black hair that hovers above her shoulders, Eveline might have been beautiful once—save for the forest of pockmarks that covers the left side of her face from the bout of smallpox she survived in the refugee camps. She is soft-spoken, but has a will of iron, and carefully considers each and every word that she says.
At the time the players arrive in the Tomb of Divine Rays, Evelin is guarding the Hall of Heroes with the vanguard of Cyril's undead guards, prepared to stop any intruders who might threaten Cyril's plans.
Future. Eveline isn't sure if Cyril's path is the right way forward. She's skeptical that his plan, even if it succeeds, will do anything but extend its targets' suffering until they inevitably die again in pain and despair. However, she sees the ritual itself as a fitting opportunity to end the pain of Saint Marten's starving, poor, and diseased. More importantly, she is deeply grateful to Cyril for the magic and purpose he gave her; to abandon him in his hour of need is something she could never condone.
Eveline, Necromantic Nihilist
HP 55 (10d8+10) AC 13 (mage armor), Speed 30 ft.
STR 10 (+0), DEX 11 (+0), CON 12 (+1), INT 15 (+2), WIS 12 (+1), CHA 10 (+0)
Gear: amethyst orb, 2 daggers
Actions
Dagger. +3 to hit, reach 5 ft., range 20/60 ft. if thrown, one target. Hit: 1d4 piercing damage.
Chill Touch. Cantrip, +5 to hit, range 120 feet, one creature. Hit: 7 (2d8) necrotic, and the target can't regain Hit Points until the start of your next turn.
Invoke Curse (4/day). 1st-level spell, WIS DC 13, range 60 ft., one creature. Failure: Until the start of your next turn, the target has disadvantage on attack rolls, ability checks, and saving throws. In addition, the first time the target takes damage before the start of your next turn, the target takes twice as much damage instead. Success: The target has disadvantage on the next d20 test it makes before the start of your next turn.
Vampiric Lance (2/day). 3rd-level spell, CON DC 13, range 30 ft., up to six creatures. Hit: 11 (3d6) necrotic damage, and Eveline regains Hit Points equal to half the damage dealt.
Bonus Actions
Misty Step (2nd-level spell, 3/day). Eveline teleports up to 30 feet to an unoccupied space she can see.