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Helm
The Catacombs of Saint Martens

Skeletal Soldiers

HP 3 (1d8-1), AC 12, Speed 15 ft.

STR 10 (+0), DEX 10 (+1), CON 8 (-1), INT 6 (-2), WIS 10 (+0), CHA 6 (-2)

Vulnerabilities bludgeoning, force, radiant, and thunder damage

Immunities poison and psychic damage

Gear: 1 longspear, 1 shield

Traits:

  • Minion. If the skeleton is killed by a melee weapon attack, its attacker can use their bonus action or reaction to make the same attack against a new target. (The attacker must make a new attack roll.) If the skeleton is killed by a ranged attack, its attacker can instead use their bonus action or reaction to take the Hide, Dodge, or Disengage action and move up to half their speed.

Actions:

  • Longspear. +2 to hit (made with disadvantage if the target is within 5 ft.), reach 10 ft. range 20/60 ft. if thrown, one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) if wielded with two hands. If the target is Medium or smaller, the skeleton can reduce the damage to 2 (1d4) or 3 (1d6) bludgeoning damage, respectively, in order to knock the target prone or push it back 5 feet.

  • Dodge. Until the start of its next turn, while the skeleton isn't incapacitated and its speed isn't zero, any attack roll made against the skeleton has disadvantage if it can see the attacker, and it makes Dexterity saving throws with advantage.

Reactions:

  • Brace. Trigger: The skeleton is wielding its longspear, a creature enters within the skeleton's reach, and the other creature’s reach is less than 10 feet. Effect: The skeleton attacks the creature with its longspear. If another skeleton is attacking the same creature with a longspear attack at the same time, the attack is made with advantage.