A1f. The Guest in the Pantry
Location: Pantry
Characters: Peppermint, Abenezer Skrewyu
When the players first look inside the pantry, read or paraphrase:
You find a hunched, narrow pantry, its shelves crammed with jars, sacks, and cartons. Bundles of dried herbs hang from exposed rafters, and the air carries the distinct scent of cinnamon. Near the back, the pantry wall radiates a steady, unnatural chill, frost creeping along the wooden shelves beneath a dark bottle of molasses and a jug of fresh milk.
If a player has a passive Wisdom (Perception) score of 13 or more, add:
Something creaks along one of the top shelves above you.
If a player steps inside the pantry, Abenezer shoves a bag of flour off the top shelf toward them, forcing them to succeed on a DC 13 Dexterity saving throw or be covered in flour. (On a failure, Abenezer chitters with laughter from the shadows overhead.)
If the players continue to explore the pantry without obtaining Abenezer’s consent, he continues to use his action each round to push a food item off the high shelf, such as:
a bag of sugar
an additional bag of flour
a wheel of hard cheese
a jar of pickled beets
a jar of pickled herring
A player must succeed on a DC 13 Dexterity saving throw to evade or catch one of Abenezer’s “attacks.” (A player who fails to evade a falling jar takes 1 bludgeoning damage from the impact.)
Each time Abenezer pushes an item off the shelf, any player in the pantry can see a squat, furry shadow scampering behind the next item in line.
If the players return to the Kitchen, proceed to A1e. The Guest in the Kitchen